

With some weapons it fires slightly when you shoot your own weapon, but this can be taken care of by using the V5 attack-button settings.Ĭall Of Duty 2 Watch video review of V5 with Call Of Duty 2, on PS3 Most of the time force-feedback only happens when you get hit. Timesplitters can be configured to only give force-feedback when you are hit (not when you fire your own weapon). Probably the best game to use the V5 with. Does not work well since force feedback is triggered at inappriopriate times. 'Controller Attack Buttons' must be configured on the V5 so that the unit doesn't fire due to you firing your own weapon. Works great, get shocked when enemy planes shoot at you.

Force feedback triggered at inappropriate times & unit cannot be configured to cope with this. 'Controller Attack Buttons' must be configured on the V5 so that the unit doesn't fire due to you firing your own weapon. need to set sensitivity setting to '6' so that V5 only fires when you hit walls or other cars. Sensitivity setting must be adjusted for best use. MOST of hits are caused by opponents attacking you rather than vice versa. V5 only fires when you hit the walls or other cars. works reasonably well, V5 sensitivity setting must be adjusted. V5 fires almost as much from own moves as from opponent's moves.

works well, V5 sensitivity setting must be adjusted works well, V5 sensitivity setting must be adjusted. These are the ones that Mindwire has so far tested: It works with MOST ps2 games, firing in time with the vibration of the controllers. If you have tried the V5 on a game that it is not on this list, please let us know how well it works! The V5 likely works with many more games than are on this list. In some games the force feedback is triggered at inappropriate times. In other games it makes less sense to be 'shocked' when the force feedback fires. Some games works perfectly from the force-feedback signal. (NB if a game works well on one of the PS2/XBOX/GameCube consoles, it will probably work as well on the others.)
